Saturday, August 12, 2023

What's New?

Well, I'll tell you. What a year it's been. Spent it working for University of Colorado in Boulder as a Business Systems Analyst for the Parking Department. Anything and everything to do with parking on campus - from permits to enforcement to lot capacity - I was the lead analyst for that system. It was fun! But in early July, I vacationed in West Palm Beach, Florida to help out a friend with her livestreaming business. It was fun too! Until we had a fight and I left. Then, because of my antics on cam in early July, I was terminated from CU. My friend made me an offer to come back to West Palm Beach and work for her full-time. I did it. And it was the most fun of my entire life! 10 days later we got into another fight, and I quit. I hate to say it, but there's no coming back from this one. 

So... why am I not jumping off a bridge right now? Because I met someone from Stuart, Florida (where my parents lived for 25 years), she's a really great new friend, and I've moved to Stuart to, once again, restart my life. And I'm very excited! Who knows what will happen next? Well, to be perfectly honest? I do. I totally do. But I can't tell you. Not just yet. 

"Everything that has transpired has done so according to my design."

Yup. 

😎😎😎

Tuesday, September 20, 2022

Could it be...

 ...that it's been over a year since I posted something? Yes, it could. It's been over a year!


Greetings from Boulder! Hope all is well! 


If you want a deeper look into my life, email me at jlwn111@gmail.com and I'll put you on my distribution. 


#newtrinitydawn


Friday, July 2, 2021

A "Shadow Copy" Copy of the #HMS (could it be Heaven?)

*** BREAKING NEWS ***

The new 3.3.7 section of the write-up is now available in DRAFT form! Here you go:

3.3.7 - Based on how the #BDWITS (the Big Data Warehouse in the Sky) is populated, it basically contains a thorough, deep, and rich history of each #SentientInteractiveCharacter. This includes everywhere it was, everything it saw, everything it experienced. Given this, it's possible the being could “re-start” in any one of its “states” based on the #BDWITS data. This means that the being could continue on in what I’m calling a "Shadow Copy”of the #HMS. Some might call this Heaven. The new #SliD (Specified Location Identity Data) would continue to be stored indefinitely and it would be dispositioned as post-LIVE. Thoughts?

Friday, December 18, 2020

The 12/21/20 Update to #HEW 101 (incorporates Google Doc comments into NOTES within each section)

 #HEW 101 aka “Just a Pretty Picture” (well, not *just*) 


“#HEW 101” (last updated 12/21/2020) - Previously called “the LC edition” in honor of the initials of a PhD friend of my Dad’s (who’s also a PhD) and for Adriano Shaplin (aka Isme Boom) who always wanted a different font. This work-in-progress is now known as #HEW 101. 

 



What follows is a casual conversation between Jim (Master of Science – Systems Planning & Technology Management), Kevin (Bachelor of Science - Environmental Engineering), and Mike (Bachelor of Science – Civil Engineering) – all friends since Kindergarten (1967). Enjoy!


 

Jim:  If you need to, you can reread this 50K-foot summary:  


How Everything Works (#HEW) 


1.0 - We’re woven into one of the gazillion copies of the #HolographicMultiverseSystem (#HMS).  Notes: "Gazillion" meaning a specific number but larger than anything we could possibly fathom.


1.1 - Our copy of this system was designed to appear infinitely large and impossibly old. Notes: Written records came about 5000 years BCE (citations TBD). Setup and Configuration happened at an accelerated pace. This is essential to provide "layering" of discoverable data that seems to realistically depict the passage of BILLIONS of years.

 

1.2 - but is, at most, between 7,000 and 10,000 years old. Notes: #HEW theory contends there was a START time (t=0) for each instance ("copy") in the #HMS. Then there was what I call a "setup and configuration" phase (for our copy of the simulation). Each Unique Copy of the Multiverse - and there are GAZILLIONS of them, mind you - has to have a realistic "layering" of Discoverable Data so its inhabitants remain convinced of its INSANE age. This is the simple answer to "What about the dinosaurs?!" The "setup and config" phase ran at what can only be called an accelerated pace. Then at roughly 3400-3200 BCE (when we first started to see written records being persisted) it slowed down to the pace we're experiencing now. Like how you could create a region in SimCity and run its "life-cycle" on Fast Motion then let it run at a normal pace. I say the whole thing is between 7k and 10k years old because I allow for a buffer of a few thousand years. The exact age is immaterial, though. But to say it's 13.8 BILLION years old? Total nonsense. You don't need that much time to create a realistically layered simulation (see above) that would give the appearance of this INSANE age. 


1.3 - [This copy of the #HMS] is a tiny fraction of the size that the best and brightest minds believe it to be.  Notes: It has the illusion of great size but is, in fact, a Closed System inside a Really Big Box (RBB). A relatively small box with, of course, hard boundaries.


1.4 - We are “mere projections” who experience 2D (“Zero D”, actually) as “solid” Notes: We're in what amounts to a 3-D cartoon. Each Sentient Interactive Character has a lineage and was shaped by its DNA Capability Set.


1.5 - and we live inside what amounts to a #ReallyBigBox (our #RBB) Notes: Closed System. Boundaries. RBB (Really Big Box).


1.6 - (with defined boundaries, of course) Notes: Closed System. Boundaries. RBB (Really Big Box).


1.7 - that we call “The Infinite Universe”. Notes: Closed System. Boundaries. RBB (Really Big Box).

 



2.0 - All interactions between sentient beings (aka #SentientInteractiveCharacters aka SICs) on this planet, and their life circumstances in general, are entirely shaped by each being’s DNA Capability Set (DCS) Notes: When we say "all" we really do mean "all". And for purposes of this exercise, a SIC is any being with a brain or the ability to make choices in response to sensory input. This applies to an ant, a zebra, a cow, and, of course, a human being.


2.1 - and how that DCS has interacted with every other DCS (ever) 


2.2 - since that being was born, 


2.3 - even while the being was in the womb. 


2.4 - Growth/Evolution (of the being itself and every single one of the being’s ancestors) is entirely governed by gazillion-variable “wave-function”- like equations  Notes: What choices a being decides to make based on sensory input. For instance: what a being does in a fight or flight experience. The being is genetically encoded to make one choice or choose another. Yes, this is learned but it's directly related to the "choice gene" that the being inherited from their creator caretaker beings and how the being was raised. How the being was raised, of course, is a function of the DCS data that each of the creator/caretaker beings inherited from their creator/caretaker beings and so on. This inheritance goes "all the way back" through the lineage of the being in question. All the way back to their original ancestors. A being is indirectly influenced by every single one of its ancestors.


2.5 - that can definitely be impacted by the being’s physical environment and other Life Conditions as they evolve. Notes: Where a being chooses to live is also entirely based on its DCS and how that DCS has been impacted by every single DCS it has ever come into contact with.


What personal preferences the being encapsulates is also a function of the DCS and how that DCS has been impacted by every single DCS it has ever come into contact with.


Examples:


- Favorite Color


- Sexual Preferences


- Favorite Smell


- Favorite Food


- Favorite Texture


- Favorite Music


- Favorite <insert anything here that has to do with someone's personal preferences>


Every being inherits its looks, its physical abilities, and all of its physical attributes from the creator/caretaker beings. This is one of the only characteristics of a being that isn't impacted by the rest of the beings that it comes in contact with.


How the being chooses to adorn itself or alter its physical appearance can definitely be impacted by other beings that it comes into contact with. But the "base image" of the being in question cannot be altered unless some sort of body modification through surgical options. The being can also be altered by non-surgical methods including physical injuries or more intimate types of physical alteration such as "cutting" or other forms of destructive alterations.


2.6 - There are, of course, different sets of equations running the show for each set of beings (down today the tiniest insect) inside each of the copies of the #HMS 


2.7 - It’s a highly choreographed free-for-all! And it’s mind-boggling! And I just love it!


Closest analogy: https://en.m.wikipedia.org/wiki/Psychohistory_(fictional) (but on a sub-atomic level - with everything tracked “as low as it goes”)

 

Just to recap the part of my theory that I shared with you the other night: 


3.0 - Since everything in our copy of the #HMS must be "tracked" and "rendered" in some fashion at every instant in time, there must be a known location within the projection that is warehoused to be used in calculations for the next "rendering" (and this rendering happens so quickly it appears as fluid motion to our senses).

 

3.1 - What do I call the data associated with the location of the Holographic Element within the overall projection inside our copy of the #HMS? I call this the Specified Location Identity Data (#SLiD). It not only warehouses the spatial coordinates of the Element, it contains Next Step data as well (and who knows what else).

 

3.2 - And here's the kicker: this tracking & rendering occurs at the lowest level of observable matter (all the subatomic particles, “all the way down”, “as low as it goes”, etc.). And it occurs in every single one of the gazillion copies of the #HMS.

 

3.3.0 - By the way, because the entire history of location & state for every “speck of matter” (whatever it is) at every moment in time is tracked and warehoused in the Big Data Warehouse In The Sky (the #BDWITS, pronounced Bee-Dee-Wits, and playfully referenced as The Great GIG in the Sky) - yes, “as low as it goes” - this might explain (partially, at least) the phenomena known as “Spooky Action at a Distance” (aka Quantum Entanglement). 


3.3.1 - Think about it: if there’s a history of the spatial coordinates & state of/for every “speck of matter” at every moment in time and two objects come into close proximity with each other or occupy the same spot or are created in the same exact place at the exact same moment in time, they will *forever* have that set of #SLiD in common in The Warehouse. 


3.3.2 - The #SLiD for each of these “specks of matter” will always carry that shared/similar location in the warehouse and it will be time-stamped at that precise moment in time in the warehouse.  


3.3.3 - And, who knows, it might mean that the two “Components” aka “Holographic Elements” were rendered at that instant by the same “Projector Cell” (aka the same “bank of Holo-emitters in the Holodeck”). What might that trigger? Bells? Whistles? I have no idea. But it links them. Forever and ever. 


3.3.4 - And I’m not sure why it took so long for me to realize this but “captured” #SLiD (when viewed by a specific #SentientInteractiveCharacter’s Visual Detection System) is, of course, warehoused in the #BDWITS as well. Example: Two people observe the same “speck of matter” in a similar or identical state (per the #SLiD) - just like the above, it links them forever and ever (and yes, potentially with accompanying Bells & Whistles too!). 


3.3.5 - #HEW and the #HolographicMultiverseSystem (#HMS) aside, I've never heard anyone reference anything even remotely similar when describing the possible causes of so-called “Spooky Action at a Distance” aka Quantum Entanglement. Let’s face it: "Spooky Action at a Distance" defies explanation and continues to baffle the best and brightest. And it always has. This at least explains how/why that “regardless of the distance between them” they will have that particular shared/similar #SLiD in common always & forever. Thoughts?

 

Kevin: A quick question... or two...  If the info in the “Holo Une” (our copy of the Holographic Multiverse System) is rendered at every instant in time, then doesn't that require an infinite amount of rendering? Or is time not continuous but rather a series of imperceptibly small time units all strung together? Speaking of rendering, isn't it time for a pulled pork sandwich or a savory dish of beef stew?  As I understand, it's what's for dinner.  Beef… it's a dead cow.

 

Jim: Yes! An infinite amount from our perspective, of course. It's capped, though, at a level sufficient for the appearance of "fluid motion". As a reminder: our copy of the #HolographicMultiverseSystem exists inside what amounts to a closed box with what must be distinct boundaries - we refer to this as "The Infinite Universe".

 

Mike: Hmmmm.... a bit cavalier in throwing around the word "must"... infinite Holographic Multiverse Systems imply infinite computing power and infinite storage volume therefore it seems as though everything would be rendered in real time without the requirement of any warehousing. Storing the data and rendering it separately would be double work so it would be much simpler if the rendered object is its own data. If this is the case, it seems the "next step" data contained in each rendered object would be the resultant vector of a semi-random algorithm influenced by its own data iteration and those of the other rendered objects. Any other "next step" instructions imply either pre-determination or the intervention of a Superior Being. Of course it might take less energy for the Holographic Multiverse System to simply create actual objects instead of rendered ones...

 

Jim: We need to do a conference call! One quick response: our notion of how much “energy" it takes to create "real" V. "Holographic Multiverse Simulation" is most certainly skewed since this cosmology I am proposing has no real frame of reference (especially the Multiverse part of it). How each copy of the HMS’s projection and detection components actually work - how they are constructed? That’s beyond me. The closest analogy would be the Holodeck on Star Trek: http://memory-alpha.wikia.com/wiki/Holodeck

 

And besides: methinks “outside the box” science and math would seem like magic to us. The “outside the box” concept of Energy - even the notion of a fixed amount - may be wildly different than *anything* our “inside the box” 3-D/2-D/0-D brains could ever hope to comprehend. Nothing against us. Hey, we do the best we can (as Sentient Interactive Characters within our copy of the Holographic Multiverse System). Anywho... let's hash it all out some night LIVE! Might be interesting!

 

Mike: You should read "The Hydrogen Sonata" by Iain M. Banks. Among other things, there's a discussion about any sufficiently detailed simulation, i.e. one involving interactions between autonomous A.I.'s, becoming indistinguishable from reality and the associated moral implications. I'll scan & post the section if you're interested.

 

Jim: Please do! Sounds like a fitting analogy! But again, the notion of "how much energy" it takes to build even one copy of a fully interactive Holographic Multiverse System is a question we are asking ourselves from our very limited 3-D/2-D/0-D experience set. In fact, from that perspective, this whole discussion is throttled by that. But it's still fun to ponder!

 

Kevin: There's an infinite amount of energy available anyway; it's generated by the inter-dimensional "friction" between the infinite Holographic Multiverse Systems (which are all simultaneously adjacent to every other copy).

 

Jim: Nice theory, but I'm thinking that even the notion of "friction" is "oh so 3-D/2-D" and "just a pretty picture" that - AMAZINGLY ENOUGH - tests positive to us #SentientInteractiveCharacters (SICs) for so-called "friction".

 

 


 

Raw Source, Original Emails, Release Notes found in the original write-up https://docs.google.com/document/d/1NLxnty86lQlDwM6cHu-clEKz1ZhTPXqExCW5YVORLDE/ (cut and paste this into your browser if it doesn't show as a link)

 


Thursday, February 6, 2020

The 1/22/2020 Update to "Just a Pretty Picture" (LC Edition) - #HowEverythingWorks


(please note: the Google Doc now has "notes" associated with each of the new subsections - please visit https://docs.google.com/document/d/1vBatqGnO3UswLiVK768tmZ5S7P52Q7pAhMnjLPsuFxM/ to see them)

Just a Pretty Picture 
(well, not *just*) 

The “LC Edition” (last updated 1/22/20) - Called “LC” in honor of the initials of a PhD friend of my Dad’s (who’s also a PhD) and for Adriano Shaplin (aka Isme Boom) who always wanted a different font. 



What follows is a casual conversation between Jim (Master of Science – Systems Planning & Technology Management), Kevin (Bachelor of Science - Environmental Engineering), and Mike (Bachelor of Science – Civil Engineering) – all friends since Kindergarten (1967). Enjoy!


Jim:  If you need to, you can reread this 50K-foot summary:  

How Everything Works (#HEW) 

1.0 - We’re woven into one of the gazillion copies of the #HolographicMultiverseSystem (#HMS). 

1.1 - Our copy of this system was designed to appear infinitely large and impossibly old.

1.2 - but is, at most, between 7,000 and 10,000 years old.  

1.3 - [This copy of the #HMS] is a tiny fraction of the size that the best and brightest minds believe it to be.  

1.4 - We are “mere projections” who experience 2D (“Zero D”, actually) as “solid” 

1.5 - and we live inside what amounts to a Really Big Box 

1.6 - (with defined boundaries, of course) 

1.7 - that we call “The Infinite Universe”.



2.0 - All interactions between sentient beings (aka Sentient Interactive Characters) on this planet, and their life circumstances in general, are entirely shaped by each being’s DNA Capability Set (DCS) 

2.1 - and how that DCS has interacted with every other DCS (ever) 

2.2 - since that being was born, 

2.3 - even while the being was in the womb. 

2.4 - Growth/Evolution (of the being itself and every single one of the being’s ancestors) is entirely governed by gazillion-variable “wave-function”- like equations 

2.5 - that can definitely be impacted by the being’s physical environment and other Life Conditions as they evolve. 

2.6 - There are, of course, different sets of equations running the show for each set of beings (down today the tiniest insect) inside each of the copies of the #HMS 

2.7 - It’s a highly choreographed free-for-all! And it’s mind-boggling! And I just love it!

Closest analogy: https://en.m.wikipedia.org/wiki/Psychohistory_(fictional) (but on a sub-atomic level - with everything tracked “as low as it goes”)

Just to recap the part of my theory that I shared with you the other night: Since everything in our copy of the Holographic Multiverse System must be "tracked" and "rendered" in some fashion at every instant in time, there must be a known location within the projection that is warehoused to be used in calculations for the next "rendering" (and this rendering happens so quickly it appears as fluid motion to our senses).

What do I call the data associated with the location of the Holographic Element within the overall projection inside our copy of the #HMS? I call this the Specified Location Identity Data (#SLiD). It not only warehouses the spatial coordinates of the Element, it contains Next Step data as well (and who knows what else).

And here's the kicker: this tracking & rendering occurs at the lowest level of observable matter (all the subatomic particles, “all the way down”, “as low as it goes”, etc.). And it occurs in every single one of the gazillion copies of the Holographic Multiverse System.

By the way, because the entire history of location & state for every “speck of matter” (whatever it is) at every moment in time is tracked and warehoused in the Big Data Warehouse In The Sky (BDWITS) - yes, “as low as it goes” - this might explain (partially, at least) the phenomena known as “Spooky Action at a Distance” (aka Quantum Entanglement). Think about it: if there’s a history of the spatial coordinates & state of/for every “speck of matter” at every moment in time and two objects come into close proximity with each other or occupy the same spot or are created in the same exact place at the exact same moment in time, they will *forever* have that set of #SLiD in common in The Warehouse. The #SLiD for each of these “specks of matter” will always carry that shared/similar location in the warehouse and it will be time-stamped at that precise moment in time in the warehouse.  And, who knows, it might mean that the two “Components” aka “Holographic Elements” were rendered at that instant by the same “Projector Cell” (aka the same “bank of Holo-emitters in the Holodeck”). What might that trigger? Bells? Whistles? I have no idea. But it links them. Forever and ever. 

And I’m not sure why it took so long for me to realize this but “captured” #SLiD (when viewed by a specific #SentientInteractiveCharacter’s Visual Detection System) is, of course, warehoused in the BDWITS as well. Example: Two people observe the same “speck of matter” in a similar or identical state (per the SLiD) - just like the above, it links them forever and ever (and yes, potentially with accompanying Bells & Whistles too!). 

HEW and the Holographic Multiverse System (HMS) aside, I've never heard anyone reference anything even remotely similar when describing the possible causes of so-called “Spooky Action at a Distance” aka Quantum Entanglement. Let’s face it: "Spooky Action at a Distance" defies explanation and continues to baffle the best and brightest. And it always has. This at least explains how/why that “regardless of the distance between them” they will have that particular shared/similar SLiD in common always & forever. Thoughts?

Kevin: A quick question... or two...  If the info in the “Holo Une” (our copy of the Holographic Multiverse system) is rendered at every instant in time, then doesn't that require an infinite amount of rendering? Or is time not continuous but rather a series of imperceptibly small time units all strung together? Speaking of rendering, isn't it time for a pulled pork sandwich or a savory dish of beef stew?  As I understand, it's what's for dinner. Beef… it's a dead cow.

Jim: Yes! An infinite amount from our perspective, of course. It's capped, though, at a level sufficient for the appearance of "fluid motion". As a reminder: our copy of the Holographic Multiverse System exists inside what amounts to a closed box with what must be distinct boundaries - we refer to this as "The Infinite Universe".

Mike: Hmmmm.... a bit cavalier in throwing around the word "must"... infinite Holographic Multiverse Systems imply infinite computing power and infinite storage volume therefore it seems as though everything would be rendered in real time without the requirement of any warehousing. Storing the data and rendering it separately would be double work so it would be much simpler if the rendered object is its own data. If this is the case, it seems the "next step" data contained in each rendered object would be the resultant vector of a semi-random algorithm influenced by its own data iteration and those of the other rendered objects. Any other "next step" instructions imply either pre-determination or the intervention of a Superior Being. Of course it might take less energy for the Holographic Multiverse System to simply create actual objects instead of rendered ones...

Jim: We need to do a conference call! One quick response: our notion of how much “energy" it takes to create "real" V. "Holographic Multiverse Simulation" is most certainly skewed since this cosmology I am proposing has no real frame of reference (especially the Multiverse part of it). How the projection and detection system actually works - how it is constructed - is beyond me. The closest analogy is the Holodeck on Star Trek: http://memory-alpha.wikia.com/wiki/Holodeck

And besides: methinks “outside the box” science and math would seem like magic to us. The “outside the box” concept of Energy - even the notion of a fixed amount - may be wildly different than *anything* our “inside the box” 3-D/2-D brains could ever hope to comprehend. Nothing against us. Hey, we do the best we can (as Sentient Interactive Characters within our copy of the Holographic Multiverse System). Anywho... let's hash it all out some night LIVE! Might be interesting!

Mike: You should read "The Hydrogen Sonata" by Iain M. Banks. Among other things, there's a discussion about any sufficiently detailed simulation, i.e. one involving interactions between autonomous A.I.'s, becoming indistinguishable from reality and the associated moral implications. I'll scan & post the section if you're interested.

Jim: Please do! Sounds like a fitting analogy! But again, the notion of "how much energy" it takes to build even one copy of a fully interactive Holographic Multiverse System is a question we are asking ourselves from our very limited 3-D/2-D experience set. In fact, from that perspective, this whole discussion is throttled by that. But it's still fun to ponder!

Kevin: There's an infinite amount of energy available anyway; it's generated by the inter-dimensional "friction" between the infinite Holographic Multiverse Systems (which are all simultaneously adjacent to every other copy).

Jim: Nice theory, but I'm thinking that even the notion of "friction" is "oh so 3-D/2-D" and "just a pretty picture" that - AMAZINGLY ENOUGH - tests positive to us Sentient Interactive Characters (SICs) for so-called "friction".





Raw Source, Original Emails, Release Notes found in the original write-up https://docs.google.com/document/d/1NLxnty86lQlDwM6cHu-clEKz1ZhTPXqExCW5YVORLDE/ (cut and paste this into your browser if it doesn't show as a link)


Saturday, October 6, 2018




Just a Pretty Picture (well, not *just*)


The “LC Edition” (last updated 6/11/2018) - Called “LC” in honor of the initials of a PhD friend of my Dad’s (who’s also a PhD) and for Adriano Shaplin (aka Isme Boom) who always wanted a different font.





What follows is a casual conversation between Jim (Master of Science – Systems Planning & Technology Management), Kevin (Bachelor of Science - Environmental Engineering), and Mike (Bachelor of Science – Civil Engineering) – all friends since Kindergarten (1967). Enjoy!
















Jim: If you need to, you can reread this 50K-foot summary: How Everything Works (#HEW) - We’re woven into one of the gazillion copies of the Holographic Multiverse System. This system was designed to appear infinitely large and impossibly old but is, at most, between 7,000 and 10,000 years old. [This Holographic Multiverse System] is a tiny fraction of the size that the best and brightest minds believe it to be. We are “mere projections” who experience 2D (“Zero D”, actually) as “solid” and we live inside what amounts to a Really Big Box (with defined boundaries, of course) that we call “The Infinite Universe”.





All interactions between sentient beings on this planet (and their life circumstances in general) are entirely shaped by each being’s DNA Capability Set (DCS) and how that DCS has interacted with every other DCS (ever) since that being was born, even while the being was in the womb. Growth/Evolution (of the being itself and every single one of the being’s ancestors) is entirely governed by gazillion-variable “wave-function”- like equations that can definitely be impacted by the being’s physical environment and other Life Conditions as they evolve. There are, of course, different sets of equations running the show for each set of beings (down to the tiniest insect) inside each of the copies of the Holographic Multiverse System. It’s a highly choreographed free-for-all! And it’s mind-boggling! And I just love it!





Closest analogy: https://en.m.wikipedia.org/wiki/Psychohistory_(fictional) (but on a sub-atomic level - with everything tracked “as low as it goes”)





Just to recap the part of my theory that I shared with you the other night: Since everything in our copy of the Holographic Multiverse System must be "rendered" in some fashion at every instant in time, there must be a known location within the projection that is warehoused to be used in calculations for the next "rendering" (and this rendering happens so quickly it appears as fluid motion to our senses).





What do I call the data associated with the location of the Holographic Element within the overall projection inside our copy of the Holographic Multiverse System? I call this data the Specified Location Indicators (SLI). It not only warehouses the spatial coordinates of the Element, it contains Next Step data as well (and who knows what else).





And here's the kicker: this tracking occurs at the lowest level of observable matter (all the subatomic particles, “all the way down”, “as low as it goes”, etc.). And it occurs in every single one of the gazillion copies of the Holographic Multiverse System.





By the way, because the entire history of location & state for every “speck of matter” (whatever it is) at every moment in time is tracked and warehoused in the Big Data Warehouse In The Sky (BDWITS) - yes, “as low as it goes” - this might explain (partially, at least) the phenomena known as “Spooky Action at a Distance” (aka Quantum Entanglement). Think about it: if there’s a history of the spatial coordinates & state of/for every “speck of matter” at every moment in time and two objects come into close proximity with each other or occupy the same spot or are created in the same exact place at the exact same moment in time, they will *forever* have that set of SLI data in common in The Warehouse. The SLI data for each of these “specks of matter” will always carry that shared/similar location in the warehouse and it will be time-stamped at that precise moment in time in the warehouse. And, who knows, it might mean that the two “Components” aka “Holographic Elements” were rendered at that instant by the same “Projector Cell” (aka the same “bank of Holo-emitters in the Holodeck”). What might that trigger? Bells? Whistles? I have no idea. But it links them. Forever and ever. HEW and the Holographic Multiverse System (HMS) aside, I've never heard anyone reference anything even remotely similar when describing the possible causes of so-called “Spooky Action at a Distance” aka Quantum Entanglement. Let’s face it: "Spooky Action at a Distance" defies explanation and continues to baffle the best and brightest. And it always has. This at least explains how/why that “regardless of the distance between them” they will have that particular shared/similar SLI data in common always & forever. Thoughts?





Kevin: A quick question... or two... If the info in the “Holo Une” (our copy of the Holographic Multiverse system) is rendered at every instant in time, then doesn't that require an infinite amount of rendering? Or is time not continuous but rather a series of imperceptibly small time units all strung together? Speaking of rendering, isn't it time for a pulled pork sandwich or a savory dish of beef stew? As I understand, it's what's for dinner. Beef… it's a dead cow.





Jim: Yes! An infinite amount (infinite from our perspective, of course, but capped at a level sufficient for the appearance of "fluid motion"). As a reminder: our copy of the Holographic Multiverse System exists inside what amounts to a closed box with distinct boundaries - we refer to this as "The Infinite Universe".





Mike: Hmmmm.... a bit cavalier in throwing around the word "must"... infinite Holographic Multiverse Systems imply infinite computing power and infinite storage volume therefore it seems as though everything would be rendered in real time without the requirement of any warehousing. Storing the data and rendering it separately would be double work so it would be much simpler if the rendered object is its own data. If this is the case, it seems the "next step" data contained in each rendered object would be the resultant vector of a semi-random algorithm influenced by its own data iteration and those of the other rendered objects. Any other "next step" instructions imply either pre-determination or the intervention of a Superior Being. Of course it might take less energy for the Holographic Multiverse System to simply create actual objects instead of rendered ones...





Jim: We need to do a conference call! One quick response: our notion of "how much energy" it takes to create "real" V. "Holographic Multiverse Simulation" is most certainly skewed since this cosmology I am proposing has no real frame of reference (especially the Multiverse part of it). How the projection and detection system actually works - how it is constructed - is beyond me. The closest analogy is the Holodeck on Star Trek: http://memory-alpha.wikia.com/wiki/Holodeck





And besides: methinks “outside the box” science and math would seem like magic to us. The “outside the box” concept of Energy - even the notion of a fixed amount - may be wildly different than *anything* our “inside the box” 3-D/2-D brains could ever hope to comprehend. Nothing against us. Hey, we do the best we can (as Sentient Interactive Characters within our copy of the Holographic Multiverse System). Anywho... let's hash it all out some night LIVE! Might be interesting!





Mike: You should read "The Hydrogen Sonata" by Iain M. Banks. Among other things, there's a discussion about any sufficiently detailed simulation, i.e. one involving interactions between autonomous A.I.'s, becoming indistinguishable from reality and the associated moral implications. I'll scan & post the section if you're interested.





Jim: Please do! Sounds like a fitting analogy! But again, the notion of "how much energy" it takes to build even one copy of a fully interactive Holographic Multiverse System is a question we are asking ourselves from our very limited 3-D/2-D experience set. In fact, from that perspective, this whole discussion is throttled by that. But it's still fun to ponder!





Kevin: There's an infinite amount of energy available anyway; it's generated by the inter-dimensional "friction" between the infinite Holographic Multiverse Systems (which are all simultaneously adjacent to every other copy).





Jim: Nice theory, but I'm thinking that even the notion of "friction" is "oh so 3-D/2-D" and "just a pretty picture" that - AMAZINGLY ENOUGH - tests positive to us Sentient Interactive Characters for so-called "friction".











Raw Source, Original Emails, Release Notes found in the original write-up https://docs.google.com/document/d/1NLxnty86lQlDwM6cHu-clEKz1ZhTPXqExCW5YVORLDE/ (cut and paste this into your browser if it doesn't show as a link)

Wednesday, July 5, 2017

H.E.W. (the Motion Picture)

Overdue Update: I am now incorporating previously explored concepts in New Trinity Dawn with HEW, my groundbreaking theory of EH-VREE-THING. I'm now suggesting that Michael M. from Neptune Beach, FL (if he's still alive and still watching) come back into the fold for a look at H.E.W. and see what he thinks. It would be a "meta" version of HBO's Westworld (referenced in the write-up below). Bottom line: we exist inside a simulation. Someone's running it. Just like the story I wrote in 6th grade called "Rude Awakening" and just like the "V.R. WORLD" (aka New Trinity Dawn) script I started writing in the early 90s - yes, absolutely PRE-DATING the freakin' Matrix Boys by, if you take the 6th grade story into account, DECADES. Here's my statement of beliefs and, trust me, HOW EVERYTHING WORKS would make a great movie. Hope all is well with you and yours! Bests, Jim W-N (Tranquility, NJ, USA)

p.s. - this can also be found here: https://docs.google.com/document/d/1NLxnty86lQlDwM6cHu-clEKz1ZhTPXqExCW5YVORLDE

Here you go...

ALL CONTENTS *** DRAFT ***  (until I say otherwise)

How everything works (H.e.w. aka #HEW) --- V.07
Last Update: 7/7/2017

(raw source, needs pagination, section identifiers, Table of contents, etc. etc. etc. - see edit notes for details )

ENTIRE CONTENTS: © 2017 Jim Ward-Nichols

---------- Forwarded message ----------
From: Jim Ward-Nichols
Date: Fri, Mar 4, 2016 at 7:11 PM
Subject: Just a pretty picture (well, not *just*)

Is this the right email address for you???

I hope so!!!

Check this out (read first email in the chain and then go up from the bottom).

This is the VERY LATEST on where our heads are at re: the Holographic Multiverse system (HMS), etc.

Any questions, let us know!

---------- Forwarded message ----------
From: "Jim Ward-Nichols" <jlwn111@gmail.com>
Date: Mar 3, 2016 18:01
Subject: Just a pretty picture (well, not *just*)

> Hi.
>
> If you need to, you can re-read this 50K-foot summary and then start from the bottom of the chain again.  
>
> How Everything Works (H.E.W.) ~ We’re woven into one of the gazillion copies of the Holographic Multiverse System. This system was designed to appear infinitely large and impossibly old but is, at most, between 7,000 and 10,000 years old.  [This Holographic Multiverse System] is a tiny fraction of the size that the best and brightest minds believe it to be.  We are “mere projections” who experience 2D as “solid” and we live inside an enclosed box with boundaries that we call “The Infinite Universe”.
>
> All interactions between sentient beings on this planet (and their life circumstances in general) are entirely shaped by each being’s DNA Capability Set (DCS) and how that DCS has interacted with every other DCS (ever) since that being was born, even while the being was in the womb. Growth/Evolution (of the being itself and every single one of the being’s ancestors) is entirely governed by gazillion-variable “wave-function”- like equations, and there are different sets of equations running the show for each set of beings (down to the tiniest insect) inside each of the copies of the holographic multiverse system. It’s a highly choreographed free-for-all! And it’s mind-boggling! And I just love it!

Closest analogy: https://en.m.wikipedia.org/wiki/Psychohistory_(fictional) (but on a sub-atomic level - with everything tracked “as low as it goes”)

Also - HBO’s Westworld (the details of “how everything works” inside the park - how the characters interact and adapt) - this is also related to the broader H.E.W. theories at play inside our copy of the holographic multiverse system.

BTW - in case you were wondering - in the early weeks (months? years?) of the Construction/Creation of our copy of the Holographic Multiverse, things were run on "fast forward" just like you used to be able to do with Sim City creations. Each Unique Copy of the Multiverse - and there are GAZILLIONS of them, mind you - has to have a realistic "layering" of Discoverable Data so its inhabitants remain convinced of its INSANE age (you know, how it's bill-yunnns and bill-yunnns and bill-yunnns of years old --- OMG, LOL!!!).

TheMap.png
“Ford’s New Narrative” & its surroundings (from HBO’s Westworld)

>
>
> And here we go with the "catching you up" part! (but remember - start from the bottom!!!)
>
> ---------- Forwarded message ----------
> From: "Jim Ward-Nichols" <jlwn111@gmail.com>
> Date: Mar 3, 2016 2:18 PM
> Subject: Just a pretty picture (well, not *just*)
>
> > Nice theory, but I'm thinking that even the notion of "friction" is "oh so 3-D/2-D" and "just a pretty picture" (that - AMAZINGLY ENOUGH - tests positive to us Holographic Elements for so-called "friction").
> >
> > [Oh look! I added Blair!]
> >
> > On Mar 3, 2016 1:55 PM, " wrote:
> > >
> > > There's an infinite amount of energy available anyway; it's generated by the inter-dimensional "friction" between the infinite HOLOGRAPHIC multiverse SYSTEMs (which are all simultaneously adjacent to eVERY other COPY)...
> > >
> > >  
> > >
> > > ________________________________
> > >
> > > From: Jim Ward-Nichols [mailto:jlwn111@gmail.com]
> > > Sent: Thursday, March 03, 2016 10:26 AM
>
> > > Subject: RE: Oh, and also (re: "amounts" of "energy")
> > >
> > >  
> > >
> > > Please do!
> > >
> > > Sounds like a fitting analogy!
> > >
> > > But again, the notion of "how much energy" it takes to build even one copy of a fully interactive Holographic Multiverse system is a question we are asking ourselves from our very limited 3-D/2-D experience set.
> > >
> > > In fact, from that perspective, this whole discussion is throttled by that. But it's still fun to ponder!
> > >
> > > ;-)
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > > You should read "The Hydrogen Sonata" by Iain M. Banks. Among other things, there's a discussion about any sufficiently detailed simulation, i.e. one involving interactions between autonomous A.I.'s, becoming indistinguishable from reality and the associated moral implications. I'll scan & post the section if you're interested.
> > > >
> > > >  
> > > >
> > > >
> > > > ________________________________
> > > >
> > > > From:  
> > > > Sent: Wednesday, March 02, 2016 11:44 PM
> > > > To: Jim Ward-Nichols
> >
> > > > Subject: Re: Oh, and also (re: "amounts" of "energy")
> > > >
> > > >  
> > > >
> > > > It's like late night in the dorm room.  <3 span="">
> > > >
> > > >
> > > > On Mar 2, 2016, at 9:00 PM, Jim Ward-Nichols <jlwn111@gmail.com> wrote:
> > > >>
> > > >> Quick p.s. - methinks “outside the box” science and math would seem like magic to us. The “outside the box” concept of Energy - even the notion of a fixed amount - may be wildly different than ANYTHING our “inside the box” 3-D/2-D brains could ever hope to comprehend. Nothing against us. Hey, we do the best we can (as fully interactive and sentient Holographic Elements in our copy of the holographic Multiverse system). Anywho... let's "hash it all out" some night LIVE! Might be interesting!
> > > >>
> > > >> Cc-ing my amazing friends and former AT&T co-workers Lisa and John into this loop as well. Yay!
> > > >>
> > > >> Have a good night, everyone!
> > > >>
> > > >> Your Pal,
> > > >> Jim
> > > >>
> > > >>
> > > >>
> > > >> On Mar 2, 2016 5:15 PM, "Jim Ward-Nichols" <jlwn111@gmail.com> wrote:
> > > >> >
> > > >> > We need to do a conference call!
> > > >> >
> > > >> > :-)
> > > >> >
> > > >> > One quick response: our notion of "how much energy" it takes to create "real" V. "Holographic Multiverse Simulation" is most certainly skewed since this cosmology I am proposing has no real frame of reference (especially the Multiverse part of it). How the projection and detection system actually works - how it is constructed - is beyond me. The closest analogy is the holodeck: http://memory-alpha.wikia.com/wiki/Holodeck
> > > >> >
> > > >> >
> > > >> >  
> > > >> >
> > > >> >  
> > > >> > Hmmmm.... a bit cavalier in throwing around the word "must"... infinite holographic multiverse systems imply infinite computing power and infinite storage volume therefore it seems as though everything would be rendered in real time without the requirement of any "warehousing." Storing the data and rendering it separately would be double work so much simpler if the rendered object is its own data. If this is the case, it seems the "next step" data contained in each rendered object would be the resultant vector of a semi-random algorithm influenced by its own data iteration and those of the other rendered objects. Any other "next step" instructions imply either pre-determination or the intervention of a superior being. Of course it might take less energy for the hologRAPHIC multiverse SYsTEMS to simply create actual objects instead of rendered ones...
>
> > > >> >
> > > >> >  
> > > >> >
> > > >> >
>
> > > >> >
> > > >> > Yes! An infinite amount (infinite from our perspective, of course, but capped at a level sufficient for the appearance of "fluid motion"). As a reminder: our copy of the Holographic Multiverse system exists inside what amounts to a closed box with distinct boundaries - we refer to this as "The Infinite Universe"  ;-)
>
> > > >> >
> > > >> >  
> > > >> >> > >> >
>
> > > >> >  
> > > >> >> > >> >
> > > >> >  
> > > >> >
>
> > > >> > ________________________________
>
> > > >> >
> > > >> > Subject: Re: Fwd: The "Specified Location Indicators"...
> > > >> >
> > > >> >  
> > > >> >
> > > >> > A quick question... or two...
> > > >> >
> > > >> > If the info in the “holo une” (our copy of the Holographic multiverse system) is rendered at every instant in time, then doesn't that require an infinite amount of rendering? Or is time not continuous but rather a series of imperceptibly small time units all strung together?
> > > >> >
> > > >> >  
> > > >> >
> > > >> > Speaking of rendering, isn't it time for a pulled pork sandwich or a savory dish of beef stew?  As I understand, it's what's for dinner.  Beef… it's a dead cow.
> > > >> >
> > > >> >  
> > > >> >
> > > >> > ________________________________
> > > >> >
> > > >> > From: Jim Ward-Nichols <jlwn111@gmail.com>
> > > >> > Sent: Wednesday, March 2, 2016 2:32 PM
> > > >> > Subject: Fwd: The "Specified Location Indicators"...
> > > >> >
> > > >> >  
> > > >> >
> > > >> > Something for you all to ponder when you have a moment...
> > > >> >
> > > >> > ---------- Forwarded message ----------
> > > >> > Date: Mar 2, 2016 14:26
> > > >> > Subject: Fwd: The "Specified Location Indicators"...
> > > >> >
> > > >> > > Hi.
> > > >> > >
> > > >> > > Slight change to some of the nomenclature... wanted to make sure you were in the loop cuz I know you care very deeply about our copy of the Holographic Multiverse system!
> > > >> > >
> > > >> > > If you have any questions, please do reach out!
> > > >> > >
> > > >> > > Loveya,
> > > >> > > Jim
> > > >> > >
> > > >> > > ---------- Forwarded message ----------
> > > >> > > Date: Mar 2, 2016 14:14
> > > >> > > Subject: Fwd: The "Specified Location Indicators"...
> > > >> > >
> > > >> > > > Some musings I've been sharing...
> > > >> > > >
> > > >> > >
> > > >> > > > ---------- Forwarded message ----------
> > > >> > > > Date: Mar 2, 2016 14:11
> > > >> > > > Subject: The "Specified Location Indicators"...
> > > >> > > >
> > > >> > > > > Hiya!
> > > >> > > > >
> > > >> > > > > Just to recap the part of my theory that I shared with you the other night:
> > > >> > > > >
> > > >> > > > > Since everything in our copy of the Holographic Multiverse system must be "rendered" in some fashion at every instant in time, there must be a known location within the projection that is warehoused to be used in calculations for the next "rendering" (and this rendering happens so quickly it appears as fluid motion to our senses).
> > > >> > > > >
> > > >> > > > > What do I call the data associated with the location of the holographic Element within the overall projection inside our copy of the holographic Multiverse system? I call this data the Specified Location Indicators. It not only warehouses the spatial coordinates of the Element, it  contains Next Step data as well (and who knows what else).
> > > >> > > > >
> > > >> > > > > And here's the kicker: this tracking occurs at the lowest level of observable matter (all the subatomic particles, “all the way down”, “as low as it goes”, etc. ). And it occurs in every single one of the gazillion copies of the Holographic Multiverse system.
> > > >> > >
> > > >> > > > >
> > > >> > > > > How 'bout them apples?
> > > >> > > > >
> > > >> > > > > LOL!
> > > >> > > > >
> > > >> >
> > > >> >  
>
>




















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